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  • Home
  • Catalogue
  • Custom Development
    • gameon presto!
    • GameON events
    • Custom projects
    • Consultancy Services
  • Pricing
    • GameON solutions
    • Trade shows
    • Custom projects
    • Professional Support
  • About
  • Contact

Presto!
​Q & A

GameON Presto! Everyone wins. ​

Q: Why do I need it?
A: 
Presto! engages your target audience while delivering competitive brain training. They learn, compete, review and retain the knowledge you determine is the most important for them to know. Meanwhile, you learn where your audience has knowledge gaps. Presto! is an engagement tool that gets your audience on the same page, with flexible, reliable and direct knowledge delivery.

Q: What does a Presto! project look like?
A: GameON Presto! for Sales Staff Training is a great example. It incorporates a quiz game designed to deliver company culture, compliance, procedural and software training is implemented for 50 sales staff at their annual meeting. To break up the two day event, the Sales Director has decided to use gameON Presto! to invigorate sales staff with a competitive review of the most important training items. Training items are no longer a chore to learn, as they become a competitive collateral. A leaderboard indicates the top players throughout the event, and prizes and public recognition are given to the top players. 30 unique items have been developed to bring new and existing sales staff up-to-date fast. The sales staff has fun and learns, and the annual event is invigorated with lively and purposeful knowledge engagement.

Q: 
How does it work?
A: 
A gameON Presto! project consists of four steps:
  1. Discovery Workshop
    With your team we identify Key Performance Indicators for gameON Presto! delivery at your company or institution, and project logistics.
  2. Content development
    We develop the most important knowledge items. We write items, feedback and create the multiplayer interactive quiz game.
  3. Multiplayer quiz game delivery
    We design and deliver the best game delivery event for purposeful competition and user experience.
  4. Results analysis
    We analyze benefits, impact and describe the next steps.

Q: What happens during the discovery workshop?
A: We work with you to assess content existing according to the practical value, e.g. to improve business processes, to solve real world problems. We apply a quality system for information and knowledge which includes these dimensions:
 a) information quality dimensions
  • intrinsic quality: accuracy, objectivity, believability, reputation
  • contextual quality: relevance, completeness, extensiveness
  • representational quality: interpretation, coherence, compatibility, standardization
  • channel quality: accessibility, availability, readability, security
 b) knowledge quality dimensions
  • value - which economic value does it add to the context of deployment?
  • generalizability - will it be helpful under various circumstances?
  • persistency - is it durable in the long-term as well as short-term?
  • reliability - will it be helpful if the same thing is done again?
  • feasibility - can it be applied in the real world? Do pre-requisites and post-requisites exist?
  • actionability - am I able to enact required steps?
  • validity - does it work in my context?
  • usefulness - does it lead to improvements in the real world?
 As a result information and knowledge quality is measured according the metric system above and converted into short items by you and us. 
​
Q:
How long does it take?
A:
​ GameON development and delivery cycle from start to finish is 3 months or less.

Q: How much does it cost?
A: 
EUR 3.980 includes gameON Presto! Discovery Workshop; smart, relevant quiz questions and feedback custom designed for your audience. (Up to 30 items); ready-to-play game delivery; event design, invitation and engagement management, software licensing (up to 50 participants); online support. Additional costs for event logo, graphic design, social media marketing, award ceremony, travel expenses.
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Alpha Gamification
​Chicago, Cologne, Paris

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